Monday, May 12, 2025

Assignment #4- 4 Point Perspective to 5 Point Perpsective View of City

 









Phils Sketch Example of 4 Point Perspective Views




4 Pt Perspective Downshot All
4 Pt Perspective Upshot All

4 Pt Perspective CU Upshot Horizontal Frame
4 Pt Perspective CU Upshot Vertical Frame
4Pt Perspective Down Shot Horizontal Frame
4 Pt Perspective Down Shot Vertical Frame


4Pt Perspective Extreme Down Shot Centered

4Pt Perspective Extreme Down Shot Right Side Dominant
4Pt Perspective Extreme Down Shot Left Side Dominant
4Pt Perspective Extreme Down Shot- Tilted  Left Side Dominant
4Pt Perspective Extreme Down Shot- Tilted Right Side Dominant


Thursday, April 10, 2025

 Three Point Perspective Basics



-There are 3 VP's, 2 on HL, and one going up or down.
-Be careful, the size of the subject matter, if too large, and the VP's are too close, we get a distorted fan effect feel of the subject matter
- There still is a one of vision in the middle between the 2 VP's on the HL, and if the 3rd VP is too close, objects will be distorted.

BAD SAMPLES

 Up shot (3rd VP too close)


Scale too large, 3rd VP too close


Downshot

-Third VP too close,



DEMOS




Good samples







Or you can do this....








Use the notes that we covered inside class. 
Look at the position of the HL, this is pivotal in creating your sketches correctly.
(Don't design in a square.)


 ( A.) Upshot- with Vanishing point outside of the picture plane (a couple frames away to prevent the fan/distortion effect) and a low horizon line inside the picture frame
THE VP's must be far away from the picture plane frame, with smaller subject matter!










    B.) Down shot- with Vanishing point outside the picture frame
(a couple frames away to prevent the fan/distortion effect) and a high horizon line inside the picture frame

THE VP's must be far away from the picture plane frame, with smaller subject matter!



 or with 3rd VP even farther away...


Saturday, March 8, 2025

Downtown Cottage Market Place in Two Point Perspective

  Design Brief- Continuing to work off the Elves & Gnomes story theme, please design a downtown cottage marketplace matching the design of your exterior house including similar organic plants and trees. (It does not have to be exact but should resemble the same world.) In this scene there should be a minimum of three store fronts selling goods, with one being the dominant visual read. This would be the local town where our main character goes to buy goods and interact with others.

DESIGN THEORY & EMOTIONAL CONTEXT

 Still the same -flowing, organic, movement, harmony, nature, water, fluidity, friendly, peaceful. 

Camera Angle= Two Point Perspective Angle - Mid to lower-level horizon line with surrounding foreground elements emphasizing a pathway for character animation to move from left to right, and right to left. Should be a wide angle shot with at least 2 field guides in sizes. 



STEP 1- Reference Sheet (all reference 11x 17 for wall display)

STEP 2- Design Sheet & Shape Construction-Start with sketch ideas of each marketplace store front just like we did with the house fronts. Not all store fronts need to be attached to buildings. Some can be portable structures that are pop ups or part of a mobile cart system. You will need to simplify thought and detail here keeping your most intersting shapes on the focal point. Then consider "Visual Identifiers".

STEP 3 - Thumbnails

STEP 4- Rough Drawing


Reference for you



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